2011, 2010, 2009, 2008
Rage
I began working on Rage late alpha, early beta and continued through post-release. My duties primarily involved compliance testing for both the Xbox 360 and PlayStation 3 platforms, but I also tested functionality, network performance, and PC compatibility.
Platforms worked on: Xbox 360, PlayStation 3, and Games for Windows + Steam
Hunted: The Demon's Forge
I came onto this project very early into its development cycle before being shifted over to other titles. I helped create and vet functionality test cases that were used throughout its alpha. I later performed certification checks on the beta to ensure compliance with Sony's TRC's.
Platforms worked on: Xbox 360 and PlayStation 3
Brink
I starting working on Brink late into its alpha and continued working on it until release. My duties involved compliance testing, network stress testing, and functionality testing. I also worked on all of the pre-order content as well as the "Agents of Change" downloadable content.
Platforms worked on: Xbox 360, PlayStation 3, and Games for Windows + Steam